
Floaters, Thin Men, Mutons, Heavy Floaters, Muton Elites, Chryssalids, Berserkers, Outsiders, and EXALTs gain extra +15 will (+25 total).Zombies and Mechtoids gain extra +10 will (+20 total).Sectoids gain extra +5 will (+10 total).Less elerium is recovered from UFO Power Sources.600 points of panic is spread to Council members at game start.Council members without satellite coverage grant 33% of their maximum funding.+25 will: Sectoid Commander, Ethereal, Uber Ethereal.+10 will: Floater, Thin Man, Muton, Heavy Floater, Muton Elite, Chryssalid, Zombie, Mechtoid, Berserker, Outsider, all EXALT.Outsiders gain extra +10 aim (+20 total).Thin Men gain extra +5 aim (+15 total).Note that these base values mentioned do not include leader, navigator or alien research bonuses. 400 points of panic is spread to Council members at game start.Council members without satellite coverage grant 40% of their maximum funding.UFO missions grant 20% more Alien alloys.Slightly more weapon fragments are recovered after missions.Thin Men and Outsiders gain +5 extra aim (+10 total).200 points of panic is spread to Council members at game start.Council members without satellite coverage grant 50% of their maximum funding.Council members with satellite coverage grant 110% of their maximum funding.More elerium is recovered from UFO Power Sources.UFO missions grant 40% more Alien alloys.More weapon fragments are recovered after missions.Drones, Floaters, and Heavy Floaters have -5 defense.Aliens also advance their research faster, granting them extra abilities, stats and stronger alien types earlier in the game. In general, higher difficulties cause you to have less resources at your disposal, while there are stronger and more numerous Aliens present on tactical missions. There will be a lot of UFOs to assault, so if you don't shoot some down or fail to assault them there will be many more. You're expected to have dozens of soldiers on your roster, so losing your highest ranked sniper isn't the end of the world. You can get countries back if you lose them and you can keep fighting as long as even one country supports you. Take heart though, Long War is balanced around winning some and losing some. You can and will see Supply Ships and Battleships in March or April and you're not intended to beat them. You are not intended to win every mission, and in fact if you do you'll have a very imbalanced game. I'm having to save and load lots to win all my missions
#Xcom long war steam free
The other difficulties are just harder versions of Normal feel free to move up when you get a handle on all the new mechanics.
#Xcom long war steam mod
We don't have easy difficulties in this mod that hold your hand while you learn the ropes and we've removed every bit of code we can find that cheats for the player on the lower difficulties.

Sorry to interrupt, but just start with Normal.
